The Clergyman has dedicated themselves to a life of service to a divinity or divinities and to applying the related teachings to their day-to-day life. It could be anything from an all encompassing force to a pantheon of hamsters.
Priest, Monk, Cleric, etc…
|Name||Effect||Usable Circumstance||Stats Used||Target Number|
|Ritual Cleansing||The Clergyman can mix together water and herbs and use the mixture to cleanse and reinvigorate a person’s spirit. The target’s MP is restored equal to the Clergyman’s [INT+SPI] roll. It is a complicated process so the job will be less impressive if done in the heat of battle. IN such a circumstance only [INT] is rolled.||Out of combat.
When spending an herb.
(during combat [INT] only)
|Herb Gathering||Find a single herb.||Once each morning, before the Travel Check.||[STR+INT]
Fumble Find 3 herbs.:
Critical: Fine no herbs and get [poison: 6].
|Homes for the Pious||The faithful look after their own, and the Clergyman can find lodgings equivalent to a Basic Room (pg61) in most settlements for free. Using this skill they can also make sure the rest of the party gets lodgings like that for half their regular price.||When in town and looking for a place to stay.||[DEX+INT]||Village (50-500): 9
Town (500-5 000): 7
City (5000-20 000): 4
City XL: 2
For more information about the game see http://kotohi.com/ryuutama/
- Ravn (5th of July, 2016)